![]() Delete the mesh of the foot and leaving only the shoes. In edit mode press P select the item - All Loose Parts. Open in Sims 4 Studio our file and export lod 0 in Blender.Ħ. Click Commit Changes and save our Package.ĥ. In a field of View selectable by Meshpart in lod0_0 import our Sims 4 mesh, which we received in step 3. ![]() Open Clone Package Editor - Mesh Manager. In TS4 CAS Tools open the tab Mesh Tools, press Select, choose the largest size mesh that we exported from S3PE and set parameters such as the third picture.Ĥ. To do this, you need to click on the image Shadow/Specular/Bump Map and in the window that opens, click Make Blank - Save - Commit Changes.ģ. For the convenience of further work, I immediately removed the Shadow map, Specular and Normals, so they do not interfere. , click Select and find the file that you created in the Sims 4 Studio. ![]() Next, open the Sims 4 Studio, choosing CAS to Create 3D object, Select the shoes from the base game, which will be our converted shoes - Give the name and save the file.Ģ. Select all the geom files and img and export them in a convenient place for us. If you want to copy it to another source, give a direct link. If something is not clear - write to me, I will answer.ĭo not give out the tutorial for your own. I want to say my English is not very good,so the tutorial in this language will be too late. Tutorial Conversion Sims 3 to Sims 4 Shoes
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